In the second column should be set down the runs made by each player.
In the third column should be placed the first base hits made by each player.
Two pins are laid upon a table, and the object of each player is to push his pin across his opponent's pin.
Each player takes a corner, and one stands in the middle.
A pool was made, each playerputting in the same amount of stakes, either pins, counters, nuts, or money.
Each player must, in turn, advance with closed eyes towards the donkey, and, still keeping his eyes tightly shut, fasten the tail in what he believes to be the right position.
At the word "Go" all jump in half stride position and the club is passed between the legs, each player passing it on to the next until the end of the line has been reached.
At a signal each captain throws his bean bag to each player in his group, who in turn throws it back to the captain.
Each player on the approach of the bag must jump up to avoid being hit.
Each player tries to clear the candlestick without knocking it over.
The dealer distributes five cards to each player, going from left to might, and dealing the cards one at a time.
It must always be borne in mind, however, that whichever course is pursued it is only his own actions that can be governed by each player.
The number of the tricks to be won is variable, and it depends on the value of the cards in each player's hand to decide what number he will endeavour to secure.
The scorer may be regarded as the clerk of the game, and it is his duty to record the score of each player, and make a full and complete showing of each man’s standing throughout the game.
The leader of the game gives to each one (or each player chooses) a letter in the alphabet.
Each player, until the owl is mentioned, must rest his hands on his knees; but when the owl is called, each player must instantly clasp his hands behind him.
A pan or large dish filled with sand or sawdust is set upon a table, around which the children stand, each supplied with eggs; the eggs of each player must be all of one color, and unlike those of any other player.
Each player is in turn blindfolded and makes her trial, keeping account of the value of the eggs she has touched.
Each player in turn removes a little sand from the mine with a stick called a wand, taking great care not to upset the flag; for the one causing the flag to fall loses the game.
Each player should be allowed three trials at striking the stocking.
Each player is provided with a fan and the egg-shell is placed directly in the centre of the table on the dividing line.
Each player in turn must take the shovel and dig in the mine until one gold nugget is found.
The endeavor of each player is to insert his hook through the ribbon loop on one of the eggs and lift it out of the ring, doing this as quickly as possible and catching as many as he can.
Each player being at liberty to turn the romance to suit his mind, the story is apt to assume sudden and comical changes, giving it a peculiar charm both to those who take part and to those who listen.
An old game played with five, or three, cards dealt to each player from a full pack.
Each player is given a number to designate him and this number is known to the captain only.
As soon as it is decided to try the game, each player hurries to secure a good sized stone, or where this cannot be had, a club or a half brick will do.
The object of each player is to shoot his taw so that it will enter and stay in the first hole.
Each player has a fixed position on the field or surface.
Various positions for throwing the knife are tried by each player, following a regular order of procedure, until he misses, when the knife is surrendered to the next in turn.
In this way it is very much to the advantage of each player to leave himself as far from the taw line as possible.
Deciding the deal by each player taking up not fewer than three cards, and the two highest and two lowest become partners.
Each player deals in his turn; the right of dealing goes to the left.
Each player, after shuffling, must place the cards, properly collected and face downwards, to the left of the player about to deal.
A player needs to be always on the alert; without casting any sly glances at the cards held in the hands of the others, he may, by his own observation and diligence, know exactly the strength or weakness of each player.
Each player snaps in turn for an agreed number; the first to score this number wins the game.
Each player selects a Cast or stone to pitch with; on another stone, called the Hob, the Cots and Twys are placed; at some distance Scops are set in the ground.
The Namer then gives a name secretly to each player.
The dealer deals three cards face downwards, one by one, to each player and an extra hand called "miss," and turns up the top of the undealt cards for trumps.
Each player contributes to the pool a sum previously agreed upon.
Each player has a right to shuffle once only, except as provided by Law 27, prior to a deal, after a false cut, or when a new deal has occurred.
Each player deals in turn; the right of dealing goes to the left.
The above list will hopefully provide you with a few useful examples demonstrating the appropriate usage of "each player" in a variety of sentences. We hope that you will now be able to make sentences using this group of words.